Relic Abilites

Relic Abilities
Inferno Sword : Shoots 3 fireballs at once in a cone formation. The fireballs deal 10 damage, they have an impressive range, and a speed of 35. The base damage is 20 damage per hit with the sword. In total, the Inferno Sword can do ~50 damage per swing if everything hits. It swings slowly, with a cooldown akin to a Relic Blade or Large Cutlass.

Arbiter Blade : Strikes the closest enemies with electricity, about ~15 studs. The enemies are struck whether the sword hits or not, and it works through walls. The electricity deals 5 damage. Slow swing speed.

King's Trident : Will heal any heal people around you, including yourself, every time you hit with it. The heal will return 3 health and has a range of ~45 studs. Slow swing speed.

Precursor Shield : Provides cannon shot/explosive immunity without pressing R.

Soulsiphon : It heals back 15 health on each successful hit. It has an ammo capacity of 1, and deals 40 damage much like a Blunderbuss. The health regenerated on kill is 100. Its range is further, and the reload is faster than a Blunderbuss. 35 health is taken every reload, but it does not require ammunition.

Frost Reaver : Technically a shield, though providing a sword as well, the Frost Reaver sword has life steal. On hit it gives you 3 health and on kill it gives you 25-30 health. The Frost Reaver shield is the same as Precursor, but doesn't save you from explosive damage. The sword has a slow swing speed.

Grapple Hook : Self Explanatory. Grapple has a bullet drop. It also pulls you and removes your capability to obey the laws of gravity while grappled. Works on ships and can pull you around. Furthest range appears to be about 75 studs, it cannot shoot very far.

Ghost Fleet Cutter : Passively deals damage per second against enemy ships within vicinity. Has a higher than usual health regen rate of 5 health per second, and unusually fast forward/reverse speed as well as turning speed at the cost of total health.